aviles romero
816/816 reviewed (100%) · Complete review85 own real attempts · 39 opponent real attempts — full analytics render in the main tabs.
5 unresolved attribution/validity verdicts — a floor on missingness.
tendencies computed from 3 round-scoped fights (vs Aviles, vs Dao, vs Frangulyan); 2 clip-logged fights contribute volume & per-fight detail only
the strongest measured read on file — receipts attached
When strikes come at Anthony Romero, he fires back within 2 seconds 47% of the time. That's 1.7× what his own pace would produce by chance. He usually answers with a left punch (71% of his responses).
greyed: no playable video registered
standup-scoped, in-round hand-log events (single annotator; ~11–15% estimated strike undercount — every level is a floor)
response = this fighter's next strike within 2.0s of the opponent's strike (two-sided stream, single-opponent context)
lift = observed rate ÷ a circular-shift null that keeps this fighter's own pace and burst structure but scrambles timing vs the opponent
no stance asset — response classes are physical left/right
romero_dao: census-grade review (2524/2551 in-scope judged); counts are lower bounds — 27 unreviewed candidates may include real strikes
the strongest measured patterns in his verified tape — nothing editorial, receipts on every line
his most predictable pattern — the full table lives on the Fight IQ tab
After a right punch, his next strike is a left punch 73% of the time.
Confidence interval [60%, 85%] · n = 52 follow-ups within 2s
pooled pace — read the trend, not single-round precision
Anthony Romero throws more as the fight goes on: 7.6 strikes a minute in round 1, up to 20.3 by round 3.
n = 247 strikes across 3 rounds
what he does when he gets hit, and how his output clusters — each measured against what his own pace would produce by chance
59% of Anthony Romero's output comes in bursts — strikes less than 1 second apart.
greyed: no playable video registered
standup-scoped, in-round hand-log events (single annotator; ~11–15% estimated strike undercount — every level is a floor)
burst = inter-strike interval < 1.0s
lift = observed burst share ÷ a null that keeps this fighter's event COUNT but redistributes onsets uniformly over his active in-round time
romero_dao: census-grade review (2524/2551 in-scope judged); counts are lower bounds — 27 unreviewed candidates may include real strikes
Anthony Romero throws more as the fight goes on: 7.6 strikes a minute in round 1, up to 20.3 by round 3.
n = 247 strikes across 3 rounds
Punches make up 94% of what Anthony Romero throws; the other 6% is kicks and everything else.
greyed: no playable video registered
standup-scoped, in-round hand-log events (single annotator; ~11–15% estimated strike undercount — every level is a floor)
romero_dao: census-grade review (2524/2551 in-scope judged); counts are lower bounds — 27 unreviewed candidates may include real strikes
Anthony Romero throws 57% of his strikes from the left side. His kicks come off the left leg 100% of the time.
not enough data to break down the mix — 9 of the 25 needed
greyed: no playable video registered
standup-scoped, in-round hand-log events (single annotator; ~11–15% estimated strike undercount — every level is a floor)
no stance asset for this fight — sides are physical left/right, not lead/rear
stance derived from a validated pose asset (ankle-vote, 12/12 vs human truth; experiments/pose_stance_validation) — jab/cross and lead/rear ride on it
romero_dao: census-grade review (2524/2551 in-scope judged); counts are lower bounds — 27 unreviewed candidates may include real strikes
Anthony Romero's most-thrown strike is the straight — 39% of everything he throws.
greyed: no playable video registered
standup-scoped, in-round hand-log events (single annotator; ~11–15% estimated strike undercount — every level is a floor)
stance derived from a validated pose asset (ankle-vote, 12/12 vs human truth; experiments/pose_stance_validation) — jab/cross and lead/rear ride on it
romero_dao: census-grade review (2524/2551 in-scope judged); counts are lower bounds — 27 unreviewed candidates may include real strikes
Anthony Romero's pace holds steady: 6.2 strikes a minute in round 1, 6.8 in round 2.
greyed: no playable video registered
standup-scoped, in-round hand-log events (single annotator; ~11–15% estimated strike undercount — every level is a floor)
per-round counts sit on a Poisson floor of roughly ±18–25% — read trends, not single-round precision
Anthony Romero throws more as the fight goes on: 9.2 strikes a minute in round 1, up to 20.3 by round 3.
greyed: no playable video registered
standup-scoped, in-round hand-log events (single annotator; ~11–15% estimated strike undercount — every level is a floor)
per-round counts sit on a Poisson floor of roughly ±18–25% — read trends, not single-round precision
romero_dao: census-grade review (2524/2551 in-scope judged); counts are lower bounds — 27 unreviewed candidates may include real strikes
Anthony Romero threw 5.4 strikes a minute in round 1 — the only round on file.
greyed: no playable video registered
standup-scoped, in-round hand-log events (single annotator; ~11–15% estimated strike undercount — every level is a floor)
per-round counts sit on a Poisson floor of roughly ±18–25% — read trends, not single-round precision
41% of Anthony Romero's strikes land, as judged by our annotator watching the tape.
greyed: no playable video registered
standup-scoped, in-round hand-log events (single annotator; ~11–15% estimated strike undercount — every level is a floor)
landed/missed is the ANNOTATOR's judgment on the hand log — it is not machine-derivable at current capture and carries no defended/absorbed nuance
romero_dao: census-grade review (2524/2551 in-scope judged); counts are lower bounds — 27 unreviewed candidates may include real strikes
Anthony Romero absorbed 39 landed strikes across 3 fights — 25 punches, 13 kicks, 1 knee.
greyed: no playable video registered
standup-scoped, in-round hand-log events (single annotator; ~11–15% estimated strike undercount — every level is a floor)
received = the OPPONENT's landed strikes in this bout (single-opponent context); annotator-judged landed only
romero_dao: census-grade review (2524/2551 in-scope judged); counts are lower bounds — 27 unreviewed candidates may include real strikes
Computed from a human sweep (no hand-log). Sides are physical left / right — stance unavailable, not lead / rear; a per-fight stance asset would unlock lead/rear.
each row shows what he throws next after that strike — deeper red means it happens more often; click a row for the film. rows without enough tape stay visible with their reasons — an honest “not enough data” beats a confident guess
After a left punch, Anthony Romero's next strike is a right punch — 55% of the time.
greyed: no playable video registered
After a right punch, Anthony Romero's next strike is a left punch — 73% of the time.
greyed: no playable video registered
consecutive strikes with every gap inside the fixed window — ranked by frequency
Anthony Romero's go-to 2-strike combination is straight → straight — he threw it 35 times, 29% of his 2-strike sequences.
greyed: no playable video registered
Anthony Romero's go-to 3-strike combination is straight → straight → straight — he threw it 12 times, 20% of his 3-strike sequences.
greyed: no playable video registered
how often Anthony Romero fires back within 2 seconds of eating a strike. The “vs chance” number compares that to what his own pace would produce at random — so it measures deliberate answering, not just busyness. This is about his offense, not how open he is to being hit.
When strikes come at Anthony Romero, he fires back within 2 seconds 47% of the time. That's 1.7× what his own pace would produce by chance. He usually answers with a left punch (71% of his responses).
greyed: no playable video registered
standup-scoped, in-round hand-log events (single annotator; ~11–15% estimated strike undercount — every level is a floor)
response = this fighter's next strike within 2.0s of the opponent's strike (two-sided stream, single-opponent context)
lift = observed rate ÷ a circular-shift null that keeps this fighter's own pace and burst structure but scrambles timing vs the opponent
no stance asset — response classes are physical left/right
romero_dao: census-grade review (2524/2551 in-scope judged); counts are lower bounds — 27 unreviewed candidates may include real strikes
the strongest conditional signals on file — receipts attached, nothing editorial
the openings an opponent actually found — annotator-judged landed strikes absorbed
single-opponent context per bout — a hole an opponent found, not a population rate
pre-registered gate: n ≥ 25 for shares/conditionals. Rows below the gate stay visible with their reasons — an honest "not enough tape" beats a confident guess.
guard telemetry coverage too thin under the frozen validity rules for this fighter
unlock: a defense-telemetry upgrade is pre-registered — these cells re-grade automatically after the next data pass
72 human-verified strikes (swept) in this fight — 68 punches, 2 elbows, 1 kick, 1 knee.
greyed: no playable video registered
standup-scoped, in-round hand-log events (single annotator; ~11–15% estimated strike undercount — every level is a floor)
no round/segment scoping available for this fight — raw fight-window counts only
181 human-verified strikes (swept) in this fight — 167 punches, 8 kicks, 6 knees.
greyed: no playable video registered
standup-scoped, in-round hand-log events (single annotator; ~11–15% estimated strike undercount — every level is a floor)
no round/segment scoping available for this fight — raw fight-window counts only
romero_dao: census-grade review (2524/2551 in-scope judged); counts are lower bounds — 27 unreviewed candidates may include real strikes
no swept events
5 human-verified strikes (swept) in this fight — 5 punches.
greyed: no playable video registered
standup-scoped, in-round hand-log events (single annotator; ~11–15% estimated strike undercount — every level is a floor)
no round/segment scoping available for this fight — raw fight-window counts only
no swept events
Operator verdict-ledger evidence, kept separate from temporal tendencies. Complete reviews may support totals and gated rates; partial reviews remain labeled samples; reviews below the coverage floor expose only their withholding reason.
91 own real attempts across aviles romero, romero frangulyan · 50 opponent real attempts. Partial and withheld fights are excluded from these totals and every rate.
Own clean-landed rate: 39/91 (43%) · Opponent clean-landed-on-him rate: 17/50 (34%)
Strike mixes, combinations, and conditionals for these complete-review fights are computed once, by the cell engine, and rendered in the Overview, Striking, and Fight IQ tabs — this panel repeats none of them.
85 own real attempts · 39 opponent real attempts — full analytics render in the main tabs.
5 unresolved attribution/validity verdicts — a floor on missingness.
232 own real attempts · 190 opponent real attempts — full analytics render in the main tabs.
32 unresolved attribution/validity verdicts — a floor on missingness.
0 unresolved attribution/validity verdicts — a floor on missingness.
6 own real attempts · 11 opponent real attempts — full analytics render in the main tabs.
1 unresolved attribution/validity verdicts — a floor on missingness.
Reviewed sample only — not fight totals or accuracy: 179 own real attempts · 194 opponent real attempts.
Own clean-landed rate: complete review required for an accuracy rate · Opponent clean-landed-on-him rate: complete review required for a defense rate
Sample from an in-progress review; ordering is not random — rates may be inflated and early-fight-weighted.
elbow 2 (1%) · fist 152 (85%) · foot shin 18 (10%) · knee 5 (3%) · unlabeled 2 (1%)
arcing 17 (9%) · hooked 54 (30%) · overhand 1 (1%) · straight 85 (47%) · unlabeled 9 (5%) · upward 13 (7%)
left 91 (51%) · right 86 (48%) · unlabeled 2 (1%)
body 32 (18%) · head 138 (77%) · legs 7 (4%) · unlabeled 2 (1%)
blocked 12 (7%) · landed 77 (43%) · missed 56 (31%) · partial 15 (8%) · slipped 16 (9%) · unlabeled 3 (2%)
blocked 27 · landed 77 · missed 56 · partial 21 · slipped 12 · unlabeled 1
53 unresolved attribution/validity verdicts — a floor on missingness.
Counts from human-reviewed candidates only; they are lower bounds for the whole fight. Rates and temporal patterns stay withheld until a fight's review is complete.
Defense rates require a complete review: the unreviewed low-confidence tail is exactly where missed opponent attempts live, so a partial denominator would flatter the defender.
complete assertion review: 816/816 (100%); temporal stream admitted; assertion review complete: 816/816 (100.0%); 5 unresolved — a floor on missingness
census assertion review: 2524/2551 in-scope (98.9%); 27 unreviewed candidates may include real strikes — temporal stream admitted as lower-bound counts; defense rates require 100%; assertion review census: 3472/3505 (99.1%); 32 unresolved — a floor on missingness
assertion review below 20%: 0/0 (0.0%); metrics withheld and no temporal stream admitted; assertion review zero_evidence: 0/0 (0.0%); 0 unresolved — a floor on missingness
complete assertion review: 301/301 (100%); temporal stream admitted; assertion review complete: 301/301 (100.0%); 1 unresolved — a floor on missingness
partial assertion review: 2363/3966 (59.6%); in-scope 1852/3047 (60.8%), est ≤35.91 real strikes unreviewed (calibrated); counts are lower bounds — stream admitted at census grade or 100%; assertion review partial: 2363/3966 (59.6%); 53 unresolved — a floor on missingness; Sample from an in-progress review; ordering is not random — rates may be inflated and early-fight-weighted.
the single-feed footage can’t support these — they are not a locked upgrade, they simply aren’t recoverable. Saying so is the product.
outcome carries ~no machine signal at this capture and is unreliable even by eye from a single broadcast feed
capped by 72% annotator self-agreement and the single-feed capture wall
the corpus is standup-scoped — a single broadcast feed can't resolve grappling exchanges
intent-without-contact is not recoverable from broadcast video
Every fight on this fighter's file — the event, the result, and how deep the verified data goes.
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