romero dao
3472/3505 reviewed (99%) · Census review190 own real attempts · 232 opponent real attempts — full analytics render in the main tabs.
32 unresolved attribution/validity verdicts — a floor on missingness.
the strongest measured read on file — receipts attached
When strikes come at Dao, he fires back within 2 seconds 41% of the time. That's 1.6× what his own pace would produce by chance. He usually answers with a left punch (47% of his responses).
greyed: no playable video registered
standup-scoped, in-round hand-log events (single annotator; ~11–15% estimated strike undercount — every level is a floor)
response = this fighter's next strike within 2.0s of the opponent's strike (two-sided stream, single-opponent context)
lift = observed rate ÷ a circular-shift null that keeps this fighter's own pace and burst structure but scrambles timing vs the opponent
no stance asset — response classes are physical left/right
romero_dao: census-grade review (2524/2551 in-scope judged); counts are lower bounds — 27 unreviewed candidates may include real strikes
the strongest measured patterns in his verified tape — nothing editorial, receipts on every line
pooled pace — read the trend, not single-round precision
Dao throws more as the fight goes on: 9.5 strikes a minute in round 1, up to 12.1 by round 3.
n = 128 strikes across 3 rounds
what he does when he gets hit, and how his output clusters — each measured against what his own pace would produce by chance
34% of Dao's output comes in bursts — strikes less than 1 second apart. That's 0.9× what his own pace would produce by chance. Statistically, though, that's within what his pace alone would produce.
greyed: no playable video registered
standup-scoped, in-round hand-log events (single annotator; ~11–15% estimated strike undercount — every level is a floor)
burst = inter-strike interval < 1.0s
lift = observed burst share ÷ a null that keeps this fighter's event COUNT but redistributes onsets uniformly over his active in-round time
romero_dao: census-grade review (2524/2551 in-scope judged); counts are lower bounds — 27 unreviewed candidates may include real strikes
Dao throws more as the fight goes on: 9.5 strikes a minute in round 1, up to 12.1 by round 3.
n = 128 strikes across 3 rounds
Punches make up 77% of what Dao throws; the other 23% is kicks and everything else.
greyed: no playable video registered
standup-scoped, in-round hand-log events (single annotator; ~11–15% estimated strike undercount — every level is a floor)
romero_dao: census-grade review (2524/2551 in-scope judged); counts are lower bounds — 27 unreviewed candidates may include real strikes
Dao throws 49% of his strikes from the left side. His kicks come off the left leg 22% of the time.
not enough data to break down the mix — 18 of the 25 needed
greyed: no playable video registered
standup-scoped, in-round hand-log events (single annotator; ~11–15% estimated strike undercount — every level is a floor)
no stance asset for this fight — sides are physical left/right, not lead/rear
romero_dao: census-grade review (2524/2551 in-scope judged); counts are lower bounds — 27 unreviewed candidates may include real strikes
Dao's most-thrown strike is the straight — 39% of everything he throws.
greyed: no playable video registered
standup-scoped, in-round hand-log events (single annotator; ~11–15% estimated strike undercount — every level is a floor)
romero_dao: census-grade review (2524/2551 in-scope judged); counts are lower bounds — 27 unreviewed candidates may include real strikes
Dao throws more as the fight goes on: 9.5 strikes a minute in round 1, up to 12.1 by round 3.
greyed: no playable video registered
standup-scoped, in-round hand-log events (single annotator; ~11–15% estimated strike undercount — every level is a floor)
per-round counts sit on a Poisson floor of roughly ±18–25% — read trends, not single-round precision
romero_dao: census-grade review (2524/2551 in-scope judged); counts are lower bounds — 27 unreviewed candidates may include real strikes
21% of Dao's strikes land, as judged by our annotator watching the tape.
greyed: no playable video registered
standup-scoped, in-round hand-log events (single annotator; ~11–15% estimated strike undercount — every level is a floor)
landed/missed is the ANNOTATOR's judgment on the hand log — it is not machine-derivable at current capture and carries no defended/absorbed nuance
romero_dao: census-grade review (2524/2551 in-scope judged); counts are lower bounds — 27 unreviewed candidates may include real strikes
Dao absorbed 70 landed strikes across 1 fight — 66 punches, 2 knees, 2 kicks.
greyed: no playable video registered
standup-scoped, in-round hand-log events (single annotator; ~11–15% estimated strike undercount — every level is a floor)
received = the OPPONENT's landed strikes in this bout (single-opponent context); annotator-judged landed only
romero_dao: census-grade review (2524/2551 in-scope judged); counts are lower bounds — 27 unreviewed candidates may include real strikes
Computed from a human sweep (no hand-log). Sides are physical left / right — stance unavailable, not lead / rear; a per-fight stance asset would unlock lead/rear.
each row shows what he throws next after that strike — deeper red means it happens more often; click a row for the film. rows without enough tape stay visible with their reasons — an honest “not enough data” beats a confident guess
consecutive strikes with every gap inside the fixed window — ranked by frequency
Dao's go-to 2-strike combination is straight → straight — he threw it 10 times, 21% of his 2-strike sequences.
greyed: no playable video registered
only 17 3-strike sequences on file — 25 needed
unlock: pooling more labeled fights unlocks this
how often Bryen Dao fires back within 2 seconds of eating a strike. The “vs chance” number compares that to what his own pace would produce at random — so it measures deliberate answering, not just busyness. This is about his offense, not how open he is to being hit.
When strikes come at Dao, he fires back within 2 seconds 41% of the time. That's 1.6× what his own pace would produce by chance. He usually answers with a left punch (47% of his responses).
greyed: no playable video registered
standup-scoped, in-round hand-log events (single annotator; ~11–15% estimated strike undercount — every level is a floor)
response = this fighter's next strike within 2.0s of the opponent's strike (two-sided stream, single-opponent context)
lift = observed rate ÷ a circular-shift null that keeps this fighter's own pace and burst structure but scrambles timing vs the opponent
no stance asset — response classes are physical left/right
romero_dao: census-grade review (2524/2551 in-scope judged); counts are lower bounds — 27 unreviewed candidates may include real strikes
the strongest conditional signals on file — receipts attached, nothing editorial
the openings an opponent actually found — annotator-judged landed strikes absorbed
single-opponent context per bout — a hole an opponent found, not a population rate
pre-registered gate: n ≥ 25 for shares/conditionals. Rows below the gate stay visible with their reasons — an honest "not enough tape" beats a confident guess.
guard telemetry coverage too thin under the frozen validity rules for this fighter
unlock: a defense-telemetry upgrade is pre-registered — these cells re-grade automatically after the next data pass
142 human-verified strikes (swept) in this fight — 106 punches, 20 kicks, 9 elbows, 7 knees.
greyed: no playable video registered
standup-scoped, in-round hand-log events (single annotator; ~11–15% estimated strike undercount — every level is a floor)
no round/segment scoping available for this fight — raw fight-window counts only
romero_dao: census-grade review (2524/2551 in-scope judged); counts are lower bounds — 27 unreviewed candidates may include real strikes
Operator verdict-ledger evidence, kept separate from temporal tendencies. Complete reviews may support totals and gated rates; partial reviews remain labeled samples; reviews below the coverage floor expose only their withholding reason.
190 own real attempts · 232 opponent real attempts — full analytics render in the main tabs.
32 unresolved attribution/validity verdicts — a floor on missingness.
census assertion review: 2524/2551 in-scope (98.9%); 27 unreviewed candidates may include real strikes — temporal stream admitted as lower-bound counts; defense rates require 100%; assertion review census: 3472/3505 (99.1%); 32 unresolved — a floor on missingness
the single-feed footage can’t support these — they are not a locked upgrade, they simply aren’t recoverable. Saying so is the product.
outcome carries ~no machine signal at this capture and is unreliable even by eye from a single broadcast feed
capped by 72% annotator self-agreement and the single-feed capture wall
the corpus is standup-scoped — a single broadcast feed can't resolve grappling exchanges
intent-without-contact is not recoverable from broadcast video
Every fight on this fighter's file — the event, the result, and how deep the verified data goes.
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